Development of Civic Competence through Digital Game Experiences: Perspectives of international video game designers
By jorgeoceja on April 8, 2020
One of the best things of my work is having the chance of talking and learning with so many beautiful people… In this article, videogame designers participating in amazing games (This war of mine, Trópico, Never Alone) share with us some keys on how to design game experiences that could promote civic competence. Link to […]
By jorgeoceja on April 2, 2020
When doing my thesis, one of the parts that enjoyed the most was working with students and analyzing the relationship they have with games. In this article we explore what and how do the play applying some gender perspective to our study. Full article at the Education Policy Analysis Archives site.
By jorgeoceja on October 20, 2019
Yep! We had the chance of writing and talking a little about the educational resource that we are working on at Fundación Botín. The idea is to use indie games to promote social and emotional competences and we are superexcited! Link to Researchgate. As always, the best part was to catch up with the folks […]
By jorgeoceja on September 1, 2018
Well, my pal Angel Obregón and I, we wrote a little about the attempts made by Wikimedia Spain trying to gamify the production of content. Sort of… Enjoy. Link to Researchgate
By jorgeoceja on August 1, 2018
Again, with Ángel Obregón we prepared some stuff on Wikipedia vandalism and university students in the field of education. You can check it here.
By jorgeoceja on July 26, 2017
I am writing from Cort, the Public Library by the City Hall here in Palma. I am in the last stages in the process of finishing my thesis… After four very demanding years being in charge of the educational program at Fundación Botín (2011-2014), I felt I needed a break and I decided to got […]
By jorgeoceja on August 31, 2014
Hola a todos… Mañana volamos de regreso a Madrid y con puntualidad británica subimos el último capítulo de la ruta. Estamos muy orgullosos de haber documentado toda la aventura en tiempo “casi” real y de poder volver con los deberes hechos. Mongolia, al igual que toda la aventura -pero un poco más si cabe-, ha sido […]